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Showing posts with label processing. Show all posts
Showing posts with label processing. Show all posts

2/12/2014

Thesis Meetings: 2/11/14

This week I got feedback on my second RP, for now called Pixeled. This prototype, like the previous one, changes vision from a comprehensive process to an additive process, and asks the question, what will we notice when we deliberately slow down our vision?

In Pixeled, the user starts out by choosing a piece of art to look at. An image of the selected work is projected, but it is a distorted version of the user's selected piece. As long as the user is willing to spend the time, the image will slowly reveal itself.

I used Processing for this prototype. After the sketch is opened and a set amount of time passes, a prompt pops up, and the user can "click to reveal," which will decrease the size of the pixels. The sketch is currently set so the user has to go through 12 levels of de-pixelation before they see the clear image, but this is fully adjustable so I can made adjustments as needed!

screenshot of the very pixelated image
Cézanne's Still Life with Apples distorted through 50x50 pixels
screenshot of the pixelated image
A few levels less distorted. The prompt "click to reveal" shows up after a set period of time.

Some clear shapes beginning to form

3/11/2013

[interaction practice] final project

(Going back and doing some blogging catch-up this week from the fall semester. Also, eek gad, how is it already the mid-point of spring semester!?) 

I'm not going to lie, this class was a source of tears...more than once.

Learning a programming language is really hard, but getting through it and building something you're proud of is pretty awesome.